Messy Entanglements
All interactive activity can be understood as a designed movement between points of rest: the eye shifts from one part of a painting to another, the avatar wanders between virtual landmarks in a videogame, a mouse click on the interface of a website sends a message to the code slumbering beneath the surface. When we pull back and distance ourselves from an embodied perspective, we view these relations and movements as a whole, and reveal the underlying character of such activity as an untangling.
1 and 2 to switch perspective.
R to reset the entanglement.
Status | Released |
Platforms | HTML5 |
Author | Liam Gibbons |
Made with | Unity |
Tags | 3D, Abstract, Experimental, First-Person, Short |
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