All interactive activity can be understood as a designed movement between points of rest: the eye shifts from one part of a painting to another, the avatar wanders between virtual landmarks in a videogame, a mouse click on the interface of a website sends a message to the code slumbering beneath the surface. When we pull back and distance ourselves from an embodied perspective, we view these relations and movements as a whole, and reveal the underlying character of such activity as an untangling. 

1 and 2 to switch perspective.

R to reset the entanglement.

Published 9 days ago
StatusReleased
PlatformsHTML5
AuthorLiam Gibbons
Made withUnity
Tags3D, Abstract, Experimental, First-Person, Short

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